Tier List

The Loopler Tier Lists

S through C is this patch's shop order — not a forever ranking of every card, car, gate, and charm.

Last updated:

Tier List Hub

The Loopler’s Steam 1.0 build is a single-player roguelite deckbuilder with fifty cards, thirty gates, seventy charms, nine cars, and nine tracks. Ranking every object as if it had a forever S-tier is how demo players got stuck buying the wrong pit stop. These lists are this patch’s pick priority: what to click first when gold is tight, not a museum of every tooltip. If live text contradicts a rank, the tooltip wins. The game released on September 11, 2026; these pages describe that build, not a wishlist.

S means buy this if it matches the engine you already committed to. A means strong support — still skip if it splits the run. B means situational: the track, a car identity, or a challenge modifier has to ask for it. C means usually a skip; keep the gold for rerolls. Nothing here is a law. Mheep already moved gold, boost-plus-refuel, and shop power compared with the Next Fest demo; launch notes record the direction of those changes.

How to read the five lists

Open the child pages in this order if you are new:

  1. Card tier list — fifty cards, ranked by engine (speed, ghost, score, economy). Confirmed names only; the rest live in families.
  2. Car tier list — nine cars. Identity effects plus garage parts beat paint color.
  3. Gate tier list — thirty gates. Placement order is a combo. Slot count is a budget.
  4. Charm tier list — seventy charms. Stack versus unique, including daily and weekly exclusives.
  5. Tracks and layouts — nine circuits. Infinity, Hotdog, and Crown are named; the rest are ranked by slots, events, and which fail state they poke.

Each page uses the same S/A/B/C letters so you can compare a card pick to a gate pick without learning a second scale. They do not share a single global ranking. Turbo Fangs can be S on a speed build and C on a score build. A Lucky gate is A on a luck-heavy row and B when you never rolled Lucky Chance.

Pick priority, not eternal law

A run is twelve rounds on a standard track. The goal often starts near 200 and climbs fast. Infinity Mode is the endless contract after that. Leaderboards sit per track and difficulty, including lowest-loops boards that punish slow score engines. That is why a “best card” that prints fat points per pass can still lose a speed board, and why a fuel card that looks boring is S-tier when the tank is the actual fail state.

Use the ranks as a shop script:

  • If you have already picked an engine, ignore off-engine S cards. Mixing speed, ghosts, and raw score is how gold evaporates before round 6.
  • If you have not picked an engine, buy the first on-loop fuel or on-loop gold that appears, then commit. Getting Started and How to Play cover that first-hour fork.
  • If a challenge or node event (Oil Leak, skull lanes) changes the fail state, rerank on the fly. The challenges page explains when Pacifier is a free A and Skull is a trap.

What these lists refuse to fake

We will not print a fake complete fifty-card spreadsheet. The confirmed names — Loopler, Lucky Strike, Golden Drift, Efficiency, Reserve Tank, Golden Lap, Overfuel Injector, Turbo Fangs — are here because their tooltips are public. The other cards belong to families: on-loop, on-drift, on-pass, ghost spawn, boost-on-start, and cards that trigger other cards. Read the live text. The synergy planner is a checklist for that reading, not a substitute for it.

Cars work the same way. Yellow-style gold conversion and blue-style extra durability are known identities. Muscler is a named jam-era body. The remaining cars should be judged from the garage radar: Frozen Threshold, Boost Cap, Top Speed, Acceleration, Durability, Drift Grip, Fuel Tank, and Fuel Efficiency. Details live on the car list and in Loadout and meta.

If you only want a finish, pick one child page and one build: cards plus speed, gates plus score, or charms plus ghosts. Come back to this hub when a pit stop offers three “S” items and you need a tie-break. For a full campaign route, use the walkthrough. For endless contracts, use How to Go Infinite. Official store and Discord sit on official links.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How is this The Loopler tier list ranked?

S/A/B/C is this patch's pick priority inside an engine, not a forever power ranking. Start with the card list if you are drafting, or the gate list if you are placing.

Why isn't every card, gate, and charm named?

1.0 has 50 cards, 30 gates, and 70 charms. This wiki ranks confirmed names plus honest archetypes. Live tooltips are the source of truth; the synergy planner is the shop checklist.

Do ranks change with track and difficulty?

Yes. Lowest-loops boards prefer the speed build. Ghost-friendly layouts prefer the ghost build. Read tracks before you copy an S pick from a different circuit.

Which tier page should I open first?

New players: cards then gates. If you already have a car you like, start with cars and Loadout and meta.